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"Christopher James Huff" <cja### [at] earthlink net> wrote in message
news:cja### [at] netplex aussie org...
<snip>
> Raytracing isn't very good at rendering very small objects...such
> objects can easily fall between pixels, and tracing enough additional
> samples to catch them is time consuming. I've been thinking about
> various possibilities with media using direction-dependent
> textures...I've already done some tests, though with a function pattern
> (using my function pattern extensions) on a surface rather than in
> media. Perhaps this can help fill out hair generated through actual
> geometry...and this is another area where some form of variable
> antialiasing would be useful.
What an interesting idea! It might take an eon to render, but it would
definitely make amazing hair. Using the exported guide-hairs, you could use
an isosurface and fill-in between them using some custom function (perhaps
build it into MegaPov initially?). It would be pretty hard-work unless
you're a math wiz. If you are, man, you'll be a hero!
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